C-Based Toolchain Hardening Cheat Sheet
C-Based Toolchain Hardening Cheat Sheet is a brief treatment of project settings that will help you deliver reliable and secure code when using C, C++ and Objective C languages in a number of development environments. This article will examine Microsoft and GCC toolchains for the C, C++ and Objective C languages. It will guide you through the steps you should take to create executables with firmer defensive postures and increased integration with the available platform security. Effectively configuring the toolchain also means your project will enjoy a number of benefits during development, including enhanced warnings and static analysis, and self-debugging code.
There are four areas to be examined when hardening the toolchain: configuration, preprocessor, compiler, and linker. Nearly all areas are overlooked or neglected when setting up a project. The neglect appears to be pandemic, and it applies to nearly all projects including Auto-configured projects, Makefile-based, Eclipse-based, Visual Studio-based, and Xcode-based. Its important to address the gaps at configuration and build time because its difficult to impossible to add hardening on a distributed executable after the fact on some platforms.
For those who would like a deeper treatment of the subject matter, please visit C-Based Toolchain Hardening.
The C-Based Toolchain Hardening Cheat Sheet calls for the following actionable items:
- Provide debug, release, and test configurations
- Provide an assert with useful behavior
- Configure code to take advantage of configurations
- Properly integrate third party libraries
- Use the compiler's built-in static analysis capabilities
- Integrate with platform security measures
The remainder of this cheat sheet briefly explains the bulleted, actionable items. For a thorough treatment, please visit the full article.
You should support three build configurations. First is Debug, second is Release, and third is Test. One size does not fit all, and each speaks to a different facet of the engineering process. Because tools like Autconfig and Automake do not support the notion of build configurations, you should prefer to work in an Integrated Develop Environments (IDE) or write your makefiles so the desired targets are supported. In addition, Autconfig and Automake often ignores user supplied flags (it depends on the folks writing the various scripts and templates), so you might find it easier to again write a makefile from scratch rather than retrofitting existing auto tool files.
Debug is used during development, and the build assists you in finding problems in the code. During this phase, you develop your program and test integration with third party libraries you program depends upon. To help with debugging and diagnostics, you should define DEBUG and _DEBUG (if on a Windows platform) preprocessor macros and supply other 'debugging and diagnostic' oriented flags to the compiler and linker. Additional preprocessor macros for selected libraries are offered in the full article.
You should use the following for GCC when building for debug: -O0 (or -O1) and -g3 -ggdb. No optimizations improve debuggability because optimizations often rearrange statements to improve instruction scheduling and remove unneeded code. You may need -O1 to ensure some analysis is performed. -g3 ensures maximum debug information is available, including symbolic constants and #defines.
Asserts will help you write self debugging programs. The program will alert you to the point of first failure quickly and easily. Because asserts are so powerful, the code should be completely and full instrumented with asserts that: (1) validates and asserts all program state relevant to a function or a method; (2) validates and asserts all function parameters; and (3) validates and asserts all return values for functions or methods which return a value. Because of item (3), you should be very suspicious of void functions that cannot convey failures.
Anywhere you have an if statement for validation, you should have an assert. Anywhere you have an assert, you should have an if statement. They go hand-in-hand. Posix states if NDEBUG is not defined, then assert "shall write information about the particular call that failed on stderr and shall call abort". Calling abort during development is useless behavior, so you must supply your own assert that SIGTRAPs. A Unix and Linux example of a SIGTRAP based assert is provided in the full article.
Unlike other debugging and diagnostic methods - such as breakpoints and printf - asserts stay in forever and become silent guardians. If you accidentally nudge something in an apparently unrelated code path, the assert will snap the debugger for you. The enduring coverage means debug code - with its additional diagnostics and instrumentation - is more highly valued than unadorned release code. If code is checked in that does not have the additional debugging and diagnostics, including full assertions, you should reject the check-in.
Release builds are diametrically opposed to debug configurations. In a release configuration, the program will be built for use in production. Your program is expected to operate correctly, securely and efficiently. The time for debugging and diagnostics is over, and your program will define NDEBUG to remove the supplemental information and behavior.
A release configuration should also use -O2/-O3/-Os and -g1/-g2. The optimizations will make it somewhat more difficult to make sense of a stack trace, but they should be few and far between. The -gN flag ensures debugging information is available for post mortem analysis. While you generate debugging information for release builds, you should strip the information before shipping and check the symbols into you version control system along with the tagged build.
NDEBUG will also remove asserts from your program by defining them to void since its not acceptable to crash via abort in production. You should not depend upon assert for crash report generation because those reports could contain sensitive information and may end up on foreign systems, including for example, Windows Error Reporting. If you want a crash dump, you should generate it yourself in a controlled manner while ensuring no sensitive information is written or leaked.
Release builds should also curtail logging. If you followed earlier guidance, you have properly instrumented code and can determine the point of first failure quickly and easily. Simply log the failure and and relevant parameters. Remove all NSLog and similar calls because sensitive information might be logged to a system logger. Worse, the data in the logs might be egressed. If your default configuration includes a logging level of ten or Maximum Verbosity, you are probably trying to track down problems in the field. That usually means your program or library is not ready for production.
A Test build is closely related to a release build. In this build configuration, you want to be as close to production as possible, so you should be using -O2/-O3/-Os and -g1/-g2. You will run your suite of positive and negative tests against the test build.
You will also want to exercise all functions or methods provided by the program and not just the public interfaces, so everything should be made public. For example, all member functions public (C++ classes), all selectors (Objective C), all methods (Java), and all interfaces (library or shared object) should be made available for testing. As such, you should:
- Add -Dprotected=public -Dprivate=public to CFLAGS and CXXFLAGS
- Change __attribute__ ((visibility ("hidden"))) to __attribute__ ((visibility ("default")))
Many Object Oriented purist oppose testing private interfaces, but this is not about object oriented-ness. This (q.v.) is about building reliable and secure software.
You should also concentrate on negative tests. Positive self tests are relatively useless except for functional and regression tests. Since this is your line of business or area of expertise, you should have the business logic correct when used in a benign environment. A hostile or toxic environment is much more interesting, and that's where you want to know how your library or program will fail in the field when under attack.
You must properly integrate and utilize libraries in your code. Proper integration includes acceptance testing, configuring for your build system, identifying libraries you should be using, and correctly using the libraries.
Acceptance testing a library is practically non-existent. The testing can be a simple code review or can include additional measures, such as negative self tests. If the library is defective or does not meet standards, you must fix it or reject the library. An example of lack of acceptance testing is Adobe's inclusion of a defective Sablotron library, which resulted in CVE-2012-1525. Another example is the 10's to 100's of millions of vulnerable embedded devices due to defects in libupnp. While its popular to lay blame on others, the bottom line is you chose the library so you are responsible for it.
You must also ensure the library is integrated into your build process. For example, the OpenSSL library should be configured without SSLv2, SSLv3 and compression since they are defective. That means config should be executed with -no-comp -no-sslv2 and -no-sslv3. As an additional example, using STLPort your debug configuration should also define _STLP_DEBUG=1, _STLP_USE_DEBUG_LIB=1, _STLP_DEBUG_ALLOC=1, _STLP_DEBUG_UNINITIALIZED=1 because the library offers the additional diagnostics during development.
Debug build present an opportunity to use additional libraries to help locate problems in the code. For example, you should be using a memory checker such as Debug Malloc Library (Dmalloc) during development. If you are not using Dmalloc, then ensure you have an equivalent checker, such as GCC 4.8's -fsanitize=memory. This is one area where one size clearly does not fit all.
Using a library properly is always difficult, especially when there is no documentation. Review any hardening documents available for the library, and be sure to visit the library's documentation to ensure proper API usage. If required, you might have to review code or step library code under the debugger to ensure there are no bugs or undocumented features.
Compiler writers do a fantastic job of generating object code from source code. The process creates a lot of additional information useful in analyzing code. Compilers use the analysis to offer programmers warnings to help detect problems in their code, but the catch is you have to ask for them. After you ask for them, you should take time to understand what the underlying issue is when a statement is flagged. For example, compilers will warn you when comparing a signed integer to an unsigned integer because -1 > 1 after C/C++ promotion. At other times, you will need to back off some warnings to help separate the wheat from the chaff. For example, interface programming is a popular C++ paradigm, so -Wno-unused-parameter will probably be helpful with C++ code.
You should consider a clean compile as a security gate. If you find its painful to turn warnings on, then you have likely been overlooking some of the finer points in the details. In addition, you should strive for multiple compilers and platforms support since each has its own personality (and interpretation of the C/C++ standards). By the time your core modules clean compile under Clang, GCC, ICC, and Visual Studio on the Linux and Windows platforms, your code will have many stability obstacles removed.
When compiling programs with GCC, you should use the following flags to help detect errors in your programs. The options should be added to CFLAGS for a program with C source files, and CXXFLAGS for a program with C++ source files. Objective C developers should add their warnings to CFLAGS: -Wall -Wextra -Wconversion (or -Wsign-conversion), -Wcast-align, -Wformat=2 -Wformat-security, -fno-common, -Wmissing-prototypes, -Wmissing-declarations, -Wstrict-prototypes, -Wstrict-overflow, and -Wtrampolines. C++ presents additional opportunities under GCC. The additional flags include: -Woverloaded-virtual, -Wreorder, -Wsign-promo, -Wnon-virtual-dtor and possibly -Weffc++. Finally, Objective C should include -Wstrict-selector-match and -Wundeclared-selector.
For a Microsoft platform, you should use: /W4, /Wall, and /analyze. /analyze is Enterprise Code Analysis, which is freely available with the Windows SDK for Windows Server 2008 and .NET Framework 3.5 SDK (you don't need Visual Studio Enterprise edition).
Integrating with platform security is essential to a defensive posture. Platform security will be your safety umbrella if someone discovers a bug with security implications - and you should always have it with you. For example, if your parser fails, then no-execute stacks and heaps can turn a 0-day into an annoying crash. Not integrating often leaves your users and customers vulnerable to malicious code. While you may not be familiar with some of the flags, you are probably familiar with the effects of omitting them. For example, Android's Gingerbreak overwrote the Global Offset Table (GOT) in the ELF headers, and could have been avoided with -z,relro.
When integrating with platform security on a Linux host, you should use the following flags: -fPIE (compiler) and -pie (linker), -fstack-protector-all (or -fstack-protector), -z,noexecstack, -z,now, -z,relro. If available, you should also use _FORTIFY_SOURCES=2 (or _FORTIFY_SOURCES=1 on Android 4.2), -fsanitize=address and -fsanitize=thread (the last two should be used in debug configurations). -z,nodlopen and -z,nodump might help in reducing an attacker's ability to load and manipulate a shared object. On Gentoo and other systems with no-exec heaps, you should also use -z,noexecheap.
Windows programs should include /dynamicbase, /NXCOMPAT, /GS, and /SafeSEH to ensure address space layout randomizations (ASLR), data execution prevention (DEP), use of stack cookies, and thwart exception handler overwrites.
Authors and Editors
- Jeffrey Walton - jeffrey, owasp.org
- Jim Manico - jim, owasp.org
- Kevin Wall - kevin, owasp.org
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