OWASP Video Game Security Framework

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OWASP Video Game Security Framework (VGSF)

OWASP Video Game Security Framework (VGSF) defines an approach to discovering solutions for strategy, development, operations, and management surrounding security for video game industry business models


Most organizations that operate in the digital landscape approach security as a last afterthought when compared to the overall business strategy and operations. In the recent years it has become more apparent the consequences of such behavior with increasingly amounts of data breaches happening. The cost associated with an organization’s loss of intellectual property and other digital assets has reached the millions.


With the fast growth of the video game industry (174 billion by 2021 - Newzoo Global Game Forecast) in recent years, it is critical that organizations operating in this space have a strong security posture. Cyber-attacks aimed at various components of a business can affect the interoperability, user protected info, end-game product, and overall business model. As more businesses and clients operate in the cyber space its important to leverage security as a way to create sustainable trust, lead competitively, and operate more agile with different types of data.

The framework is comprised of five discipline areas that could produce many best practice methodologies:
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I. Business Strategy & Risk


II. Governance & Compliance


III. Prevention

This will be one of the largest sections as it is comprised of many different aspects of overall cyber security


IV. Management


V. Service Delivery & Support

Licensing

The OWASP Video Game Security Framework is free to use. It is licensed under the http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-ShareAlike 3.0 license], so you can copy, distribute and transmit the work, and you can adapt it, and use it commercially, but all provided that you attribute the work and if you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.


What is the OWASP Video Game Security Framework?

The goal of the OWASP Video Game Security Framework is to provide an adaptable blueprint to guide the development and deployment of cyber resiliency within a video game enterprise operation.

The target audience for the project includes:

  • Game Publishers
  • Game Developers
  • Security Professionals
  • Consumer Gamers
  • Quality Assurance Testers
  • Business Stakeholders in the Gaming Industry
  • Industry Enthusiasts

Project Leaders

  • Romen Brewer

Contributors

  • TBD

Related Projects

Collaboration

Join the discord channel: [1]

Quick Download

COMING SOON

News and Events

  • April, 2019: Site Creation and Discord channel creation.


Classifications

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Business Strategy & Risk

The following is a list of the attack surfaces that can be found in video games of various types.

Attack Surface Description
Local Game Client The locally running game client that is accessible to the gamer because it's running on his/her machine.
Game Network Traffic The network which game traffic traverses in order to reach the game's server or peers who are playing the game.
Game Server The game server that is hosting the instance that gamers connect to in order to play the game.
Game Economy The economic system that exists within the game.
Game Mechanics The physics engine, logic, and other environmental components within the game.


What is the Business Strategy & Risk Section?

This section provides an overview of the various places an attacker can target to harm a given game infrastructure.

Sub-project Leader

  • Romen Brewer

Related Projects

Collaboration

Join the discord channel: [3]

Quick Download

  • Coming Soon

News and Events

  • Coming Soon
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Governance & Compliance

The following is a list of the vulnerabilities that can be found in video games of various types, and the attack surfaces they're likely to be associated with.

Attack Surface Vulnerability Name
Local Game Client
  • Ability to edit in-game resources
  • Ability to bypass license requirement
Game Network Traffic
  • Network Denial of Service (player)
    • Player bandwidth exhaustion
    • Player game client resource exhaustion
Game Application Traffic
  • Application Level Denial of Service (Player)
    • Player application logic Denial of Service
Game Server
  • Application Level Denial of Service (Server)
    • Server application logic Denial of Service
  • Ability to modify game ladder rankings
  • Ability to modify own player resources
Game Economy
  • Ability to generate unlimited money on client side
  • Ability to generate unlimited money through network/application traffic modification
  • Ability to modify prices for in-game items
  • Ability to replay financial actions such as buying or selling through network/application manipulation


What is the Game Security Vulnerabilities Project?

The Security Vulnerabilities Project provides information on what types of vulnerabilities exist within games, and which attack surfaces they fall under.

Sub-project Leader

  • ENTER NAME

Related Projects

Collaboration

The Slack Channel

Resources

News and Events

  • Coming Soon
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Prevention

This list refers to what a given attacker might use to take advantage of a given bug within the game.

Exploit Description
DDoS Force a player to DC, or attack the game itself so that it cannot serve customers.
Client Modification Modify the client in a way that gives advantage.
Malicious Macros Implementation of macros that perform unwanted actions.
Social Engineering Getting a player, mod, or game staff member to perform an action that helps the attacker.
Use Physics Bug Interact with the world in a way that makes the physics engine do what the attacker wants.
Malform Network Traffic Send modified network traffic that tricks or disrupts an opposing player or the game itself.


The Exploits Project

The Exploits provides information on what types of tools and techniques an attacker might use to accomplish his/her goal.

Sub-project Leader

  • Romen Brewer

Related Projects

Collaboration

The Slack Channel

Resources

News and Events

  • Coming Soon
OWASP Project Header.jpg

Management

This list refers to what a given attacker might be trying to accomplish within the game by performing a given attack. This could relate very closely (or not) with the technical impact or business impact cause by the behavior.

Attacker Goal Description
Avoid Damage Allows the player to avoid being killed by other players or NPCs.
Gain Gear Improve the amount or quality of gear the player has.
Gain In-game Currency Gain more currency than would normally be allowed.
Enhance Gear Give weapons or other gear powers that they wouldn't normally have.
Take Opponent Offline Take a player out of the game so that the attacker's position is improved.
Skip Content Allows player to skip content resuting in a faster completion or objective time


What is the Attacker Goals Project

The Attacker Goals Project provides information on what types of outcomes attackers might try to achieve within or outside of the game they're attacking.

Sub-project Leader

  • Romen Brewer

Related Projects

Collaboration

The Slack Channel

Resources

News and Events

  • Coming Soon
OWASP Project Header.jpg

Service Delivery/ Support

The following is a list of possible negative outcomes that can occur as the result of someone successfully attacking a given game.

Outcomes Description
Currency Magnification A player ends up with more currency than they were supposed to have.
Player Anger Players become extremely agitated by one or more bugs.
Players Stop Playing the Game Players become so frustrated with the bugs and exploits that they stop playing and/or paying for the game.
Invulnerable Positions Locations on the map make bases or players unassailable and therefore invulnerable.
Item Multiplication Items are duplicated, multiplied, or otherwise increased in an unintended way.
Unfair Ladder Victory A victory is scored in favor of a player or team when they should not have won.
Unauthorized Admin Command Use Regular users are somehow able to execute administrative commands.
Lost Revenue The game company loses revenue due to bugs, hacks, and player anger.


What is the Negative Outcomes Project?

The Negative Outcomes Project provides information on what types of situations could manifest within the game if bugs or exploits are not successfully addressed.

Project Leader

  • Romen Brewer

Related Projects

Collaboration

The Slack Channel

Resources

News and Events

  • Coming Soon
OWASP Project Header.jpg

Resources

This page will list additional resources related to game security that may provide more detailed context.

Outcomes Description
Cryptographic Validation of Client Ensure that the client will not run if it has been modified.
Enterprise-level DDoS Protection Implement protection against low to mid-tier DDoS attacks against the core gaming infrastructure.
Basic Application Security Defenses Code-based protections against common application security flaws, such as SQLi, XSS, CSRF, LFI/RFI, etc.
Authentication Lockouts Lock out a user's account after a certain number of failed attempts.
Two-factor Authentication Require use of 2FA on a given player's account.
Better Code Any fixes that can be done in code that aren't covered by other defenses. Could include net code, physics engine, logic fixes, etc.
Server-side Validation Ensure that validations are performed on the server and not (only) the client.


What is the Game Security Vulnerabilities Project?

The Security Vulnerabilities Project provides information on what types of vulnerabilities exist within games, and which attack surfaces they fall under.

Project Leaders

  • Romen Brewer

Related Projects

Collaboration

Join the discord channel: [4]


Resources

News and Events

  • Coming Soon

The VGSF team has open opportunities for individuals to collaborate and contribute to the project.


  • Improving the framework schema, e.g., vulns, attack surfaces, technical impacts, business impacts, defenses, etc.
  • Adding content to any of the various sections
  • Input from avid gamers on how useful this is to them
  • Input from app security experts
  • Input from security types working at gaming companies
  • Input from game company business types

If you have interest in helping, reach out to us and we'll make you a contributor.

Commonly Used Game Hacking Tools



PROJECT INFO
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RELEASE(S) INFO
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what is this project?
Name: OWASP Internet of Things Project
Purpose: N/A
License: CC-BY 3.0 for documentation and GPLv3 for code.
who is working on this project?
Project Leader(s):
  • Romen Brewer
  • Craig Smith
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  • Contact Romen Brewer to contribute to this project
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