OWASP Game Security Framework Project

= About the Project =



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OWASP Game Security Framework (GSF)
The OWASP Game Security Framework (GSF) represents a modular approach to understanding the security issues that surround video game ecosystems.

In 2016 the videogame market became 99.6 Billion dollar industry... any why shouldn't it be? Some of the most prolific and complex software developed today are video games. They are professionally played, sponsored, scrutinized, monetized, and celebrated, just like many sports. They handle clients, servers, web components, monetary transfers, social interactions, virtual markets, etc, with every bit the need of security that most internet hosted apps have (if not more in some cases). The GSF is designed to help threat model gaming issues that have devastated new games. Most importantly we hope the GSF can help new developers and security testers alike root out bugs in your favorite titles.

The framework is broken into three main concepts / sections:

1. Identifying and clustering the components of risk within the overall game security space, and then giving instances of each component.

Components include the following:


 * Attack Surfaces: the various surface areas that can be attacked by attackers in order to cause harm to the gaming ecosystem.


 * Vulnerabilities: the specific weaknesses in design or implementation that allows attackers to successfully target a given game.


 * Attacker Goals: a list of the reasons that an attacker might want to attack a given game.


 * Negative Outcomes: a collection of ways that the gaming company could ultimately be impacted negatively by attacks to its game and associated infrastructure.

2. A natural language semantic structure for thinking about and articulating game security issues, which uses the modular risk components as sentence structure.

Example:


 * "The attacker attacked and edited the,  which had a  , which allowed her to  , ultimately leading to an   and   due to cheating.”

Using this structure, security testers can clearly communicate the various 	aspects of a game security issue to many different types of stakeholder—from pentesting peers to business executives in the gaming industry.

3. Examples of real-world examples of previous attacks against games, and how the attacks map to the GSF framework components.

Licensing
The OWASP Game Security Framework is free to use. It is licensed under the http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-ShareAlike 3.0 license], so you can copy, distribute and transmit the work, and you can adapt it, and use it commercially, but all provided that you attribute the work and if you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.


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What is the OWASP Game Security Framework?
The goal of the OWASP Game Security Framework is to provide a structure for discussing the various aspects around the security of video games.

The target audience for the project includes:


 * Gamers
 * QA
 * Game designers
 * Penetration testers
 * Gaming executives
 * Anyone else with a vested interest in game security

Project Leaders

 * Jason Haddix
 * Daniel Miessler

Contributors

 * Kevin Hemmingsen
 * Troy Cunefare
 * Ryan Lawrence
 * Martin Mendoza
 * Koray Algan

Related Projects

 * OWASP Web Top 10
 * OWASP Mobile Security


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Collaboration
The Slack Channel

Quick Download
COMING SOON

News and Events

 * [JANUARY 2017] Doing a complete redesign of the project.

Classifications

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= Game Attack Surfaces =



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Game Security Attack Surfaces
The following is a list of the attack surfaces that can be found in video games of various types.


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What is the Attack Surfaces Section?
This section provides an overview of the various places an attacker can target to harm a given game infrastructure.

Project Leaders

 * Daniel Miessler

Related Projects

 * The OWASP Mobile Top 10 Project
 * The OWASP Web Top 10 Project

Collaboration
The Slack Channel

Quick Download

 * Coming Soon

News and Events

 * Coming Soon


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= Game Vulnerabilities =



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Game Security Vulnerabilities
The following is a list of the vulnerabilities that can be found in video games of various types, and the attack surfaces they're likely to be associated with.


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What is the Game Security Vulnerabilities Project?
The Security Vulnerabilities Project provides information on what types of vulnerabilities exist within games, and which attack surfaces they fall under.

Project Leaders

 * Jason Haddix

Related Projects

 * OWASP Mobile Security
 * OWASP Web Top 10

Collaboration
The Slack Channel

Resources

 * Top 10 IoT Vulnerabilities from 2014

News and Events

 * Coming Soon


 * }

= Attacker Goals =



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Game Security Vulnerabilities
The following is a list of the vulnerabilities that can be found in video games of various types, and the attack surfaces they're likely to be associated with.


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What is the Game Security Vulnerabilities Project?
The Security Vulnerabilities Project provides information on what types of vulnerabilities exist within games, and which attack surfaces they fall under.

Project Leaders

 * Daniel Miessler

Related Projects

 * OWASP Mobile Security
 * OWASP Web Top 10

Collaboration
The Slack Channel

Resources

 * Top 10 IoT Vulnerabilities from 2014

News and Events

 * Coming Soon


 * }

= Negative Outcomes =



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Game Security Vulnerabilities
The following is a list of the vulnerabilities that can be found in video games of various types, and the attack surfaces they're likely to be associated with.


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What is the Game Security Vulnerabilities Project?
The Security Vulnerabilities Project provides information on what types of vulnerabilities exist within games, and which attack surfaces they fall under.

Project Leaders

 * Daniel Miessler

Related Projects

 * OWASP Mobile Security
 * OWASP Web Top 10

Collaboration
The Slack Channel

Resources

 * Top 10 IoT Vulnerabilities from 2014

News and Events

 * Coming Soon


 * }

= Defenses =



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Common Game Security Defenses
Table Here


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What is the Game Security Vulnerabilities Project?
The Security Vulnerabilities Project provides information on what types of vulnerabilities exist within games, and which attack surfaces they fall under.

Project Leaders

 * Daniel Miessler

Related Projects

 * OWASP Mobile Security
 * OWASP Web Top 10

Collaboration
The Slack Channel

Resources

 * Top 10 IoT Vulnerabilities from 2014

News and Events

 * Coming Soon

= Examples =
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Real-world Examples of Gaming Vulnerabilities
Vulnerability 1

Template 1


 * "The attacker attacked and edited the,  which had a  , which allowed her to  , ultimately leading to an   and   due to cheating.”

= Community =

I Am The Cavalry

A global grassroots organization that is focused on issues where computer security intersects public safety and human life.

Their areas of focus include:
 * Medical devices
 * Automobiles
 * Home Electronics
 * Public Infrastructure

BuildItSecure.ly

A project focused on helping small business connect with security researchers to aid in securing their IoT-based products before going market.

Their goals include:
 * Focus effort towards small business
 * Build partnerships
 * Coordinate efforts
 * Curate informational resources
 * Present research

Online Trust Alliance

Formed as an informal industry working group in 2005, today OTA is an Internal Revenue Service (IRS) approved 501c3 charitable organization with the mission to enhance online trust and empower users, while promoting innovation and the vitality of the internet. OTA is global organization supported by over 100 organizations headquartered in Bellevue, Washington with offices in Washington DC.

Addressing the mounting concerns, in January 2015 the Online Trust Alliance, established the IoT Trustworthy Working Group (ITWG), a multi-stakeholder initiative. The group recognizes “security and privacy by design” must be a priority from the onset of product development and be addressed holistically. The framework focuses on privacy, security sustainability. The sustainability pillar is critical as it looks at the life-cycle issues related to long- term supportability and transfers of ownership of devices and the data collected.

AllSeen Alliance

The AllSeen Alliance is a Linux Foundation collaborative project. They're a cross-industry consortium dedicated to enabling the interoperability of billions of devices, services and apps that comprise the Internet of Things. The Alliance supports the AllJoyn Framework, an open source software framework that makes it easy for devices and apps to discover and communicate with each other. Developers can write applications for interoperability regardless of transport layer, manufacturer, and without the need for Internet access. The software has been and will continue to be openly available for developers to download, and runs on popular platforms such as Linux and Linux-based Android, iOS, and Windows, including many other lightweight real-time operating systems.

The Industrial Internet Consortium (IIC)

The Industrial Internet Consortium is the open membership, international not-for-profit consortium that is setting the architectural framework and direction for the Industrial Internet. Founded by AT&T, Cisco, GE, IBM and Intel in March 2014, the consortium’s mission is to coordinate vast ecosystem initiatives to connect and integrate objects with people, processes and data using common architectures, interoperability and open standards.

Securing Smart Cities

Securing Smart Cities is a not-for-profit global initiative that aims to solve the existing and future cybersecurity problems of smart cities through collaboration between companies, governments, media outlets, other not-for-profit initiatives and individuals across the world.

Talks
RSA Conference San Francisco Securing the Internet of Things: Mapping IoT Attack Surface Areas with the OWASP IoT Top 10 Project Daniel Miessler, Practice Principal April 21, 2015 --- Defcon 23 IoT Attack Surface Mapping Daniel Miessler August 6-9, 2015

Podcasts

 * The Internet of Things Podcast
 * IoT Inc
 * IoT This Week
 * Farstuff: The Internet of Things Podcast

IoT Conferences

 * Internet of Things Events

Conference Call for Papers
 * WikiCFP - Internet of Things
 * WikiCFP - IoT
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= Testing Tools =

Commonly Used Game Hacking Tools
=Project About=